Senior Game Designer

Extensive industry experience in game design, product ownership, and strike team management. Professional emphasis of practical applications include:

  • World Builder and Content Design: Level planning, grayboxing, user flow iteration, story creation, quest scripting, content quest and player engagement planning/implementation.
  • System Design: inventory management, statistic driven balancing for items, crafting materials, and economy values.
  • Writing: Quest dialog, story lore, world map points of interest descriptions, and inventory item flavor text.
  • Cut Scenes and Interactive Environment: Extensive experience in narrative framing using dialog camera angles, splines, cinematic scripting, and environmental staging.
  • Strike Team Management: Collaboration, task tracking, iteration, and cross discipline communication for developing and supporting a live product (Evergreen).

Titles include: Sims for PS2, Area 51, Area 51: Blacksite, Midway Arcade Treasures: Extended Play, Wizard101, Crowfall, Star Stable Online, and EverMerge.

 

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